Buffer |
This is used to create a buffered object channel that never loses data.
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InfiniteBuffer |
This is used to create a buffered object channel that always accepts and
never loses any input.
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OverFlowingBuffer |
This is used to create a buffered object channel that always accepts input,
discarding its last entered data if full.
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OverWriteOldestBuffer |
This is used to create a buffered object channel that always accepts input,
overwriting its oldest data if full.
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OverWritingBuffer |
This is used to create a buffered object channel that always accepts input,
overwriting its last entered data if full.
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ZeroBuffer |
This is used to create a zero-buffered object channel that never loses data.
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